Sep 15, 2007, 04:52 PM // 16:52
|
#381
|
Hall Hero
|
Stop bumping this thread.
|
|
|
Sep 15, 2007, 05:00 PM // 17:00
|
#382
|
Jungle Guide
Join Date: Dec 2005
Guild: CULT
|
its not even about the efficiency aspect for me. I like playing with interesting or "concept" skillbars, for them to be any good its a requisite that the other teamplayers have ultra specific and ultimately BORING roles that require either inhuman targeting abilities (jagged bomber) or no skill at all (nature ritual synergy builds) GW (like MTG) is and has always been about making FUN builds and testing them out for me not killing a trillion monsters in one hit (for me and most of the people i play with at least).
Synergistic team builds CAN be as good or better that the usual SS/MM/Echo/nuker/Tank/heal/prot/barrage crap that is forced onto us its just that the bar approach is a lot more indirect (ie: explaining it to someone will take ages, youll never get into a pug, it might not even work (as in kill quickly) but it will be fun)
|
|
|
Sep 15, 2007, 06:14 PM // 18:14
|
#383
|
Desert Nomad
|
Quote:
its not even about the efficiency aspect for me. I like playing with interesting or "concept" skillbars
|
Yup, the flexibility and fun of being able to play with full team builds would be really cool.
|
|
|
Sep 15, 2007, 06:16 PM // 18:16
|
#384
|
Desert Nomad
|
Quote:
But you can group with all real-people who are customized and it's okay???
|
Yup, as long as it's ok to play the game with 8 guildies the "7 henchmen make it too easy" argument just doesn't hold any water. What that argument really means is "it should be harder to play alone so you'll be forced to play with others," which brings us back to other players trying to dictate to me how I should play the game.
|
|
|
Sep 15, 2007, 06:38 PM // 18:38
|
#385
|
Wilds Pathfinder
|
Well the main issue is as someone said even with better skillbars the henchmen arn't the best to play with. To me I'm stuck using dual AOE fire mages *without SF* because any fancy builds I have in their place doesn't work because the henchmen can't pickup the slack in lower damage output. If I want to make a mesmer for interupting and such, that means less damage dealt, wich often means especially in harder areas, that the damage can't counter the healing of the enemies.
|
|
|
Sep 15, 2007, 07:42 PM // 19:42
|
#386
|
Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
|
Guild wars stops being a social event the second people beat it. My main character was born on the exact day that GW was released in the US. I have all ten professions. I have earned my skills my armors my titles and I still play. I am sorry Anet, your goal of making this game a social event fell apart when you guys made the PvE world, and the day the first runner, solo farmer, two man farmer, Solo mission runner ect came into existence.
The fact that there is many a multimillionaire professional runners in the game not only show that ppl have gotten over the need for pugs, and playing the same missions over and over. Run my character to droks ascalon lions arch beacons, the docks you name it I wanna be run there because I don’t wanna wait for anyone to fight my way there.
I personally spend time away from the pc mentally making builds to try out.
We know there can be disention between the die hard PvE’rs and PvP’ers. What united both groups is this: making a build and testing, proving and improving it either in battle vs’ some guy or against a monster.
My main character was born the day GW was released in the US. The day.
What keeps me coming back is not a love for being for someone to get on my team or let me on, just to say “you got so in so skill?” and if my answer is wrong…
How many times has anyone seen a team Pug looking for people but only if they have so-in so skills?
Anet the heart blood soul and strength of this game no matter is your pvp or pve is the unrelenting desire to answer the question
“I wonder how this combo will work..”
The social aspect you guys shot for is experienced when one player talks to a guildie about some set up they made, and testing with them, not “LFG Villainy” “no I don’t have…”
|
|
|
Sep 15, 2007, 09:11 PM // 21:11
|
#387
|
Ascalonian Squire
Join Date: Sep 2007
Location: Hell
Profession: Mo/
|
/signed
I agree totally. Why have so many heroes when you can only use 3 at a time?
The suggestions that henchmen make people want to group is illogical. You can pretty much finish all 4 chapters with heroes and henchmen. It is just difficult to get Master/ Bonus with Henchmen. However, trying to get the right people to do master/bonus or hard mode is just as difficult as playing it with henchmen.
If anything PUG is a good way to encourage people to go solo
|
|
|
Sep 15, 2007, 09:17 PM // 21:17
|
#388
|
Frost Gate Guardian
|
/SIGNED
i'd rather take customized heroes rather than hench....
|
|
|
Sep 15, 2007, 10:17 PM // 22:17
|
#389
|
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
|
/signed
I play wierd times, and I have to run away for life events from the keyboard. I can not PUG tooo often. If i did I would be a (^&*(^ AFKer. It would allow me to play the whole game. so please add more heros
|
|
|
Sep 16, 2007, 12:13 AM // 00:13
|
#390
|
Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
|
/Signed since last year
I hate PUG! some ppl keep doing that:
1) Tanking + aggro without permission
2) Die and insult the monks/healer (even henchies)
3) "Rez me noobs!"
4) Rez him and everyone dies
5) "WTF, henchmen do better than u noobs!"
6) he/she quits
|
|
|
Nov 23, 2007, 12:30 PM // 12:30
|
#391
|
Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
|
/Signed.
But the question is will it ever be heard.
As it is a topic for so long but there hasnt bin a clear anwser yet.
Why the ..... so many Hero,s even with same proffessions if you cant even
use them.
There is no need for same proffesion,couse you can load skillbars easy with
the save /load build option
So again. give us the oppertunity to use those hero's as they should be used.
Last edited by Scary; Nov 23, 2007 at 12:33 PM // 12:33..
|
|
|
Nov 23, 2007, 12:35 PM // 12:35
|
#392
|
Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
|
I dont see why we cant have a special 7 hero weekend event. It would only be for 3 days.
|
|
|
Nov 23, 2007, 12:42 PM // 12:42
|
#393
|
Forge Runner
Join Date: Nov 2006
Profession: W/
|
i guess we will have 7 heroes groups when gw2 will be released and gw1 will prolly be deserted, yet the servers still up for a long time
|
|
|
Nov 23, 2007, 12:53 PM // 12:53
|
#394
|
Furnace Stoker
Join Date: Jun 2006
Profession: E/
|
While I would love for GWs to be a more social game and for everyone to PUG, I have to agree with the OP. There are times when you simply cannot get a pug together to do a mission and it may be a difficult mission to do.
Either because the outpost is completely dead 24/7 or because no one is being social there! It happens and it can kill your gameplay.
There isnt really any reason why we cant use a full 8 man hero team. It would be no more powerfull then a full human team and you cant argue otherwise.
I realise its to incourage us to pug, but as stated there are times when you just cant do that and you need more intelligent AI and builds then what the henches offer!
Anet has done this to themselves by releasing expansions the way they do. If certain parts of the game werent so dead now because of an ever thinning community, then we wouldnt need this.
But the community is thinning out and we have areas where you cant get teams together to do stuff, and henches dont cut it or make it fun.
Anets only reason not to let us use 8 heroes is to incourage PUGing, but that reason is also crippling some players and their ability to progress ingame.
|
|
|
Nov 23, 2007, 01:05 PM // 13:05
|
#395
|
Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
|
They want us to play the game for longer.
It'd be too easy with 7 perfect players. That's why they introduced heroes, so people wouldn't PUG and would pick up henchies, that are in reality, worse than puggers. Usually :P
/unsigned
It'd be too easy/boring..
|
|
|
Nov 23, 2007, 01:32 PM // 13:32
|
#396
|
Jungle Guide
Join Date: Apr 2006
Profession: R/W
|
Holly Herro please dont be yet another person to play the "its to easy" card without reading why it doesnt make it easier.
Heroes cant do anything 8 players cant (less because of poor AI and no pve skills). Should we remove guild teams because 8 organised players are OP?
/signed
|
|
|
Nov 23, 2007, 01:48 PM // 13:48
|
#397
|
Frost Gate Guardian
Join Date: Sep 2005
Location: The Outer Rim
Guild: Initiates of Maat
|
All Heroes Aye
Aye, I completely agree with the Op. We should be able to use all 7 slots for Heroes.
I really don't understand why Anet havent initiated this yet. It would make things much better for those that want to use all the heroes, and for those that don't, well that's their choice, but a choice it is, on everyone's part.
It comes down to that age old argument again; the players that tell others how they should be playing and that the game was designed as a team game and the players who say that the choice is each individuals to make.
I mostly play with heroes/hench unless one of my buddies shows up and then we'll play duo or trio with the rest heroes. But my buddies haven't been online for a while. Actually come to think of it, sometimes walking around the campaigns in the evening or early morning (UK time) shows empty cities and outposts, much akin to walking through a ghost town. My friends list is sparse these days. A lot of players have probably moved on to other things.
Personally I'm waiting for GW2 and in the meantime I will continue to travel around Tyria, Cantha, Elona and the North. It would be nice to be able to travel round with 7 heroes though, the ones whom I have nurtured and equipped. The others who usually get left out are starting to ask questions about why they aren't permitted to come out adventuring. I can't stall for an longer. I'll have a mutiny on my hands if things aren't changed...
|
|
|
Nov 23, 2007, 01:59 PM // 13:59
|
#398
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
Even with 7 heroes allowed I'd stick to what I've been doing since the beginning of my gameplay of GW, even before heroes, 29 odd months ago... I do all missions with people, and all quests with henches/heroes. It's too hard to get anyone for quests, because no one does them anymore except a few of us, and if i wait long enough i can have more fun playing with actual people in the missions, usually getting masters. That is never going to change, so it simply wouldn't hurt.
|
|
|
Nov 23, 2007, 03:00 PM // 15:00
|
#399
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
|
I could have sworn there was another thread about this somewhere...
|
|
|
Nov 23, 2007, 03:08 PM // 15:08
|
#400
|
Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
|
Quote:
Originally Posted by Tiny Killer
I could have sworn there was another thread about this somewhere...
|
There probably is. Merge em together, it's more signatures for or against either way.
Me, I'd love to have a full group of heroes with me, though I can live without it. In normal mode, I prefer hench monks keeping my hero slots open for other professions.
More heroes though, will allow me to be more flexible with who I cut form my lineup because I say 'need' Koss//Meloni//Dunkoro//Morgahn (to name a few) for a specific quest//mission. (or just because I dont like certain heroes//skins//professions.)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:13 AM // 10:13.
|